Basically, you shouldn't switch from "preproduction" to "production" until you can show (A) here is actual gameplay, (B) it is, in fact, fun, and (C) you know how to actually implement it. Until you can demonstrate those things, how are you supposed to estimate how long it will take to build? Or that, once you're done, whatever gameplay mechanics you dreamed up are actually entertaining to a player?
[0] arcade game programmer, producer / studio exec who got Insomniac and Naughty Dog to scale beyond their founders, & eventual lead architect of the PS4 and PS5
[1] https://www.slideshare.net/holtt/cerny-method, https://www.youtube.com/watch?v=QOAW9ioWAvE
Oh I know, I worked in game development for years :). Was really just trying to get a short description.