Worth noting that busy loops are handled as well since 1.18.
Doesn't Go runtime offer anything like spawn_blocking in Rust async runtimes? Spawn_blocking allows to run any blocking operation without blocking the main executor threads, by spawning blocking operation into a separate thread-pool. This way there is no reason to worry "that the main loop will get clogged or my real time path will be hurt."
With this SQLite implementation I can stick it in my server (as a background, near real time mirror of memory state to disk) without worrying that the main loop will get clogged or my real time path will be hurt.
I use glabarez’ wrapper which makes it have an API like other Go databases: https://github.com/glebarez/sqlite/ and hey have been very responsive to issues I raised.
I have been running load tests against it for a few weeks, and it is quite solid.