Back then it wasn't clear which encoding method would turn out to be dominant, so we did all three. (Java was built on UTF-16.)
As it eventually became clear, UTF-8 is da winnah, and the other formats are sideshows. Windows, which uses UTF-16, is handled by converting UTF-8 to -16 just before calling a Windows function, and converting anything coming back to UTF-8.
D doesn't distinguish between a string and a string view.
Imagine you go to a library and insist on borrowing "My Cousin Rachel", but they don't have it. "Oh I don't care whether you have the book, I just want to borrow it" is clearly nonsense. If they don't have it, you can't borrow it.
> D doesn't distinguish between a string and a string view.
In C++ std::string owns the buffer and std::string_view borrows it. If there is no difference between the two in D, then how is this difference bridged?
They added a setting in Windows 10 to switch the code page over to utf-8 and then in Windows 11 they made it on by default. Individual applications can turn it on for themselves so they don't need to rely on the system setting being checked.
With that you can, in theory, just use the -A variants of the winapi with utf-8 strings. I haven't tried it out yet as we still support prior Windows releases but it's nice that Microsoft has found a way out from the utf-16 mess.
I don't mind seeing UTF-16 fade away. We've been considering scaling back the D support for UTF-16/32 in the runtime library, in favor of just using converters as necessary. We recommend using UTF-8 as much as practical.
C++ string_view is closer to the Right Thing™ - a slice, but C++ doesn't (yet) define anywhere what the encoding is, so... that's not what it could be. Rust's str is a slice and it's defined as UTF-8 encoded.