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Re:How to be a -10x Engineer by debatem1 on Tuesday April 04, 2023 @02:56PM (#35444348)
> Get this, say a project takes a year to complete. The concept is saying a 10x engineer can do this in about month.

You've really never met this person? Feels like more or less everyone with real expertise should be able to do this in the right job.

Re:How to be a -10x Engineer by Herval_freire on Tuesday April 04, 2023 @03:04PM (#35444432)
Every competent and qualified engineer should be able to do the job of 10 competent and qualified engineers?

The statement that every engineer can be a 10x engineer is recursively paradoxical. If a 10x engineer existed, in my mind, he would immediately be able to identify this logical error.

Re:How to be a -10x Engineer by debatem1 on Wednesday April 05, 2023 @01:23PM (#35457534)
I didn't say "competent and qualified engineers". I said "experts".

I won't waste any more words on someone who willfully misunderstands them.

Re:How to be a -10x Engineer by lelanthran on Tuesday April 04, 2023 @03:49PM (#35445009)
> You've really never met this person?

Nope. I've never met anyone who can complete in a month what it takes an average coder a year to complete.

Neither have you.

Re:How to be a -10x Engineer by mr_00ff00 on Tuesday April 04, 2023 @04:39PM (#35445580)
TempleOS anyone?
Re:How to be a -10x Engineer by whstl on Tuesday April 04, 2023 @07:41PM (#35447321)
I don't know. It was really made over a long, long time by a person working at it virtually full-time. I remember Terry posting LoseThos (or whatever it was called at before that) it in the OsDev forums in the early 2000s, and he had already been working at it for quite a while. Plus, at least back then, it was more of a novelty toy-like OS-simulacrum than a real OS. There were much more impressive projects at the OsDev forums at the time.
Re:How to be a -10x Engineer by sigstoat on Tuesday April 04, 2023 @04:52PM (#35445719)
> Nope. I've never met anyone who can complete in a month what it takes an average coder a year to complete.

i've built in two weeks something that took another guy 5 years to not even quite finish. with better performance, reliability and extensibility across the board.

that's a factor of 130x (or more!). how do you want to divide that up between the two of us? if he's 0.01x, how rare must he be for the "average" to still be sitting at 1x?

Re:How to be a -10x Engineer by monktastic1 on Tuesday April 04, 2023 @05:49PM (#35446307)
In my time at Google, I saw numerous projects completed that a whole army of me could never complete (according to the required standards). There are many such problems where throwing more bodies at it won't help; genuine insight is necessary. I'm surprised you haven't encountered this.
Re:How to be a -10x Engineer by intelVISA on Tuesday April 04, 2023 @05:43PM (#35446241)
In some domains and markets they're probably a genuine myth.

Remember, for every Bellard, Carmack or jart: there's at least 100,000 glue engineers who are just trying to cash in some easy VC checks - can't blame them at all.

Re:How to be a -10x Engineer by whstl on Tuesday April 04, 2023 @07:35PM (#35447286)
I don't know... As you imply, there's a lot of mediocrity among those 100,000+ glue engineers trying to cash-in. Being 10x faster/better/whatever than the average of that is nowhere near as challenging as being 10x compared to the average kernel contributor or systems programmer. Which makes being Bellard and Carmack even more impressive.