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Re:Flecs – A fast entity component system for C and C++ by Cthulhu_ on Tuesday April 04, 2023 @03:41AM (#35436349)
Doesn't Unreal have its own entity system yet?
Re:Flecs – A fast entity component system for C and C++ by devboi on Tuesday April 04, 2023 @04:13AM (#35436578)
It does and it is called Mass Entity.
Re:Flecs – A fast entity component system for C and C++ by illiarian on Tuesday April 04, 2023 @06:48AM (#35437614)
(not a game dev, don't quote me :) )

Unless I'm mistaken, Unreal hasn't had an official blessed ECS system relying on other things: from just having regular objects to reading data from data tables.

They did introduce an ECS with (currently experimental) Mass Entity in Unreal 5: https://docs.unrealengine.com/5.0/en-US/mass-entity-in-unrea...