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Re:Who is still inside the metaverse? by Gigachad on Monday March 20, 2023 @11:44PM (#35242319)
The problem I have with VR is the space requirements. You have to dedicate pretty much a whole room for VR. Most people don’t just have a room spare to play some slightly more immersive shooter games.

I played about 300 hours of VR, then moved somewhere that didn’t have the space, and I haven’t ever felt the desire to play VR since. Regular PC games are just as fun if not more so.

Re:Who is still inside the metaverse? by rickdeckard on Tuesday March 21, 2023 @01:11AM (#35242778)
I doubt that VR will be the disruptive factor for the success of Mixed Reality.

Required physical space and overall utilization are commercially limiting factors, achieving the required level of "presence" (which is beyond immersion) is still a major technical hurdle.

After all, the human brain is preconditioned to detect if something is "off", VR needs to achieve a level of performance that doesn't trigger any of this senses.

AR on the other hand has none of the above limitations. It's comparatively easy to develop a good experience there, and much more simple to develop applications once a strong ecosystem is in place. AND it contributes heavily to the VR-evolution as well.

If XR will disrupt in this "round", expect VR to evolve slowly until AR has appeared and scaled. Without AR fueling it, VR won't be able to accelerate in evolution and affordability.

Re:Who is still inside the metaverse? by Gigachad on Tuesday March 21, 2023 @02:09AM (#35243000)
I’ve still not really seen a single compelling mixed reality product. The google glass was cool but everything it did ended up being put in a smart watch.