I agree with your comment that Spore is an entertainment game, not a scientific simulation, and I definitely see why EA went with the "entertaining art" version of Spore.
the only problem is that Spore wasn't advertised to many of us that way. We got a beautifully decorated cake, but wholesome multi-grain was promised to the masses who have been starving for the past 5 years.
I'm not saying that Spore is perfect, just that it's very easy as a game developer to get carried away with stuff that you find cool, only to find there's no game there.
The irony is that Chris Hecker is pretty much the man who popularised (and evangelised) the use of simulated physics in games. Virtually all papers on inverse-kinematics in games reference his essays.