Re:Best D&D map makers for dungeons, cities and worlds
by a4isms on Thursday March 16, 2023 @12:20PM
(#35184091)
Should I find myself making a game and wanting to put my finger on the scale like this, I will reduce the probability of missing by 10% instead of increasing the probability of hitting by 10%.
So a 95% chance of hitting would become 95.5%, but a 10% chance of hitting would become 19%.
So a 95% chance of hitting would become 95.5%, but a 10% chance of hitting would become 19%.