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Re:How the Duck Hunt Gun Worked by nicklevin on Monday March 13, 2023 @01:49PM (#35139546)
Simply a great example of using engineering and inventiveness to solve the problem they had. I remember noticing the screen having a flash, but because it coincided with the 'bang!' noise it felt natural.
Re:How the Duck Hunt Gun Worked by pimlottc on Monday March 13, 2023 @02:33PM (#35140287)
It's a bit absurd to have an article about this and not include any screenshots of the actual white blocks used by the lightgun to detect targets. This is a better explanation with visuals; it actually used two screens to do the detection:

https://www.scienceabc.com/innovation/how-did-the-nintendo-g...

Re:How the Duck Hunt Gun Worked by karmakaze on Monday March 13, 2023 @04:27PM (#35142021)
So true. Here's one that also shows the other light gun games for NES[0].

[0] https://solidpawnadvance.wordpress.com/2016/12/31/light-gun-...

Re:How the Duck Hunt Gun Worked by haskellandchill on Monday March 13, 2023 @03:31PM (#35141173)
so could it easily be tricked by putting a finger over it and quickly removing it in front of a light? or it's too small of a window to trick? a strobe light could fool it?
Re:How the Duck Hunt Gun Worked by devilbunny on Monday March 13, 2023 @09:00PM (#35145807)
Have to detect a frame of black before detecting a flash of white. And the white has to be detected on the right raster lines. It's not trivial to fake.
Re:How the Duck Hunt Gun Worked by Doxin on Thursday March 16, 2023 @07:59AM (#35180813)
There's a timing element to it too. Because CRTs display pixels from top to bottom the timing gives information about the exact location of the hit too, not just a boolean hit/miss.
Re:How the Duck Hunt Gun Worked by Vogtinator on Monday March 13, 2023 @04:32PM (#35142104)
It's also well explained (waaay more technical and in depth) by the "Retro Game Mechanics Explained" channel on YouTube: https://youtu.be/2Dw7NFm1ZfY?t=975