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Re:Augmented Reality Welding System by smoldesu on Thursday March 09, 2023 @04:33PM (#35087030)
I am not a welder.

That being said, I'd imagine the active circuitry required to capture and process the images in realtime (or 30fps, in this case) is expensive and bulkier than what's currently used. Processing stereoscopic 2048x2048 HDR streams is no easy task, you'd basically be looking at a VR helmet once you consider where to put battery and compute unit.

It's a cool invention, but probably one of those "analog computer" ideas that's harder to scale/apply than the cheaper alternatives.

Re:Augmented Reality Welding System by convolvatron on Thursday March 09, 2023 @04:56PM (#35087310)
welding helmets can exceed $1k already. and at a working minimum of $80/hr, if you can improve quality and reduce time (rework is the worst thing here - it never comes out right, takes forever, and so its often more cost effective to start the work from the beginning), the economics might easily work out..especially at the higher end
Re:Augmented Reality Welding System by PanMan on Thursday March 09, 2023 @05:27PM (#35087714)
Obviously the high dynamic range is a challenge, but besides that: car reverse camera's cost a few bucks, I don't think this would need to be Way more expensive. It also doesn't have to be stereoscopic and 2048x2048 I'd say... - it would quickly be a step up from the current solution which only allows you to see the welding arc
Re:Augmented Reality Welding System by throwway120385 on Thursday March 09, 2023 @07:41PM (#35088994)
A car's reverse camera doesn't have the dynamic range to filter headlights at night, much less an arc that's hot enough to give you a sunburn.
Re:Augmented Reality Welding System by bri3d on Thursday March 09, 2023 @09:35PM (#35089751)
You could just use two cameras, or even four, or eight cameras! Each with a different level of filter. Camera sensors are cheap. Degradation of the sensors on the "bright" cameras would be an issue, however.
Re:Augmented Reality Welding System by nullc on Friday March 10, 2023 @06:28AM (#35093091)
Welding helmets are bulky, VR headsets are similar. Lets parts in a helmet but the helmet needs to protect your face and neck from sunburn and potentially bits of metal (depending on your position).

And any processing bulk could be belt worn or even sitting on the ground connected by a cable: you're already tethered to the welder and buffer gas tank after all!