Re:Leveraging Rust and the GPU to render user interfaces at ...
by fallat on Thursday March 09, 2023 @08:58AM
(#35081189)
I'm not even sure it was wise to use SDFs to draw some shaded rounded rectangles.
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Re:Leveraging Rust and the GPU to render user interfaces at ...
by kevingadd on Thursday March 09, 2023 @12:38PM
(#35084038)
I use sdfs for my unified rasterization in my UI library and they definitely are not the optimal method from a performance standpoint. I've had to do a lot of tricky optimizations to get acceptable performance on low spec hardware.
I mostly stick with them because the flexibility and image quality feel worth it.