Re:Bevy 0.10: data oriented game engine built in Rust
by james7132 on Monday March 06, 2023 @05:18PM
(#35048539)
I want to step back a bit. All of these require a more involved and production ready asset system, which we've sorely needed for a few releases now.
I'm one of the two developers currently behind our longer term animation efforts, and I am keeping up with the state of the art in terms of animation compression, streaming, composition, and generation, but there's still a sizable amount of groundwork and plumbing before any of that can even be attempted. We definitely need a lot more eyes on this area of the engine.
Additionally, while obviously not perfect, are you following new developments in AI based animation[0] and prediction based light transport[1]? Do you expect these types of automation to eventually become first class within Bevy, or any thoughts on how they can be best integrated into a Bevy game?
[0] https://www.youtube.com/watch?v=L5KOQkZOusE
[1] https://www.youtube.com/watch?v=VxbTiuabW0k