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Re:Bevy 0.10: data oriented game engine built in Rust by n42 on Monday March 06, 2023 @02:37PM (#35046466)
I'm unemployed, on a sabbatical, and looking to pour my heart into game development. Jumping into such a large, moving project can be intimidating. How can I get started effectively contributing to Bevy?

I'll add, a ton of work seems to be happening in rendering. This is not an area I can contribute or know enough about, but I am able/willing to help with just about everything higher level than that.

Re:Bevy 0.10: data oriented game engine built in Rust by james7132 on Monday March 06, 2023 @05:41PM (#35048812)
We explicitly label easy first issues in our issue tracker: https://github.com/bevyengine/bevy/issues?q=is%3Aissue+is%3A.... These should get you up to speed with the contribution process and, at the very minimum, get your feet wet with hacking against the engine, if not dive deeper into various specifics.

I strongly suggest any of the docs issues, as it doesn't require you to write any actual functionality, but forces you to get to know the architecture, the language, and the core parts of the engine itself.