Re:Bevy 0.10: data oriented game engine built in Rust
by _cart on Monday March 06, 2023 @03:27PM
(#35047087)
I originally got interested in middle school because I liked videogames, technology, and art. In middle school I played with game maker and a cool piece of mmo tech called RealmCrafter. That eventually snowballed into a programming obsession, a computer science degree, ~6-ish engine prototypes in various languages and stacks, a job at Microsoft, a game called High Hat (built in Godot), Godot contributions, and ultimately Bevy.
Currently I only build small jam-like games in Bevy (I participated in https://itch.io/jam/bevy-jam-1 and https://itch.io/jam/bevy-jam-2). But I plan on picking up a larger project soon. I've got the itch :)
I see in the Bevy FAQ that you've contributed to other open source game engines. How did you get originally interested in game engine development? Are you developing a game yourself using Bevy? Or contracting with any studios using Bevy in their games?
https://bevyengine.org/learn/book/faq/