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Re:Bevy 0.10: data oriented game engine built in Rust by cmeacham98 on Monday March 06, 2023 @02:07PM (#35046021)
Re:Bevy 0.10: data oriented game engine built in Rust by trhr on Monday March 06, 2023 @02:13PM (#35046117)
I'm not saying they're breaking the law and should be arrested, I'm saying if they're breaking shit in patch release, even on v0, I refuse to touch it until v1. If you're not breaking shit in patch releases, I'll touch v0 and pin to a minor.

People can run anything they want however the fuck they want, I just won't use it. How's that?

Re:Bevy 0.10: data oriented game engine built in Rust by cmeacham98 on Monday March 06, 2023 @02:34PM (#35046422)
You said

> doesn't specify if breaking changes will occur between major, minor, or patch versions

What I'm telling you is that it _does_ specify that: by using a 0.x.y version they are explicitly specifying that breaking changes can occur between _any_ version. If you don't want to use Bevy because of that, then that's fine.

Re:Bevy 0.10: data oriented game engine built in Rust by trhr on Monday March 06, 2023 @02:48PM (#35046625)
But you've just nailed the problem: this is NOT the convention used within Rust.

In Rust, 0.x.y would treat .y as NON-BREAKING, BACKWARDS-COMPATIBLE changes.

I don't think I'm stepping beyond the pale of reasonable engineering when I suggest that a package in the Rust ecosystem that doesn't follow the Rust semver guidance -- and doesn't EXPLICITLY STATE that they don't follow the Rust semver guidance -- is a library I won't touch.

The fact that there's so much confusion on this thread about what their semver policy actually is shows exactly why it should be stated upfront and not masked behind a generic "stability warning."

Re:Bevy 0.10: data oriented game engine built in Rust by cmeacham98 on Monday March 06, 2023 @04:02PM (#35047546)
This is incorrect. Using Semantic Versioning is the standard convention in Rust.
Re:Bevy 0.10: data oriented game engine built in Rust by burntsushi on Monday March 06, 2023 @04:52PM (#35048201)
Hi, I'm on libs-api. You are incorrect. Cargo always has, since its inception, treated changes to the leftmost non-zero number in the version as semver incompatible releases. That means 0.0.1 and 0.0.2 are semver incompatible. That means 0.1.2 and 0.2.8 are semver incompatible. 0.1.2 and 0.1.8 are semver compatible.

semver says that in 0.x.y, "anything goes." But that is just not true with Cargo.

This is also documented, emphasis mine:

> This guide uses the terms "major" and "minor" assuming this relates to a "1.0.0" release or later. Initial development releases starting with "0.y.z" can treat changes in "y" as a major release, and "z" as a minor release. "0.0.z" releases are always major changes. This is because Cargo uses the convention that only changes in the left-most non-zero component are considered incompatible.

https://doc.rust-lang.org/cargo/reference/semver.html

Re:Bevy 0.10: data oriented game engine built in Rust by steveklabnik on Monday March 06, 2023 @05:16PM (#35048522)
It’s more complicated than that. Maybe I’ll finally actually write a blog post.

While the semver spec has contained that line about 0.y.z, the semver spec also does not define ranges, that is, how specifying version requirements works. Cargo implements these things, like ^ and > and etc, the exact same way that every other semver implementation implements them.

That’s because very quickly the “use minor like major when major == 0” thing became the de facto way that people used semver in its earlier days. Implementations understood this, but the spec was never changed.

So Cargo does follow semver in practice, like everyone else. There’s a combination of discrepancy and under-specification in the spec; which is a great reminder that specifications tend to follow implementations, not the other way around.

It’s on my long list of things to do to eventually reconcile this in the semver specification, but it’s been a few years and I still haven’t managed it, so no promises there.

Re:Bevy 0.10: data oriented game engine built in Rust by burntsushi on Monday March 06, 2023 @05:24PM (#35048613)
Hmmm I'm struggling to see the difference between what you're saying and what I'm (and the Cargo docs) are saying. semver says anything goes at 0.x.y:

> Major version zero (0.y.z) is for initial development. Anything MAY change at any time. The public API SHOULD NOT be considered stable.

It is also simultaneously the case that "anything may change at 0.x.y" is not true for Cargo. Cargo is stricter than "anything may change."

Maybe what you're saying is that Cargo is consistent with semver, but "just" stricter? I'd agree with that, absolutely. That is why I try hard to not say "Cargo doesn't follow semver." (Although it's easy to slip on that one.)

Re:Bevy 0.10: data oriented game engine built in Rust by steveklabnik on Monday March 06, 2023 @05:37PM (#35048764)
Yeah I should probably actually write the post, haha. Commenting between sets at the gym just isn’t the same. I’ll let you know if/when I do. This comment of yours already helped me formulate a bit of it, I think, so thanks for that.

“Just stricter” is much more accurate than “doesn’t follow”, for sure.

“No semver implementation follows the major version zero sentence in the semver spec, and Cargo does what they all do” is maybe an even closer approximation. We’ll see how good I can do with more than 60 seconds rest between typing :)

Re:Bevy 0.10: data oriented game engine built in Rust by burntsushi on Monday March 06, 2023 @05:53PM (#35048953)
Ah okay great, sounds good! And yes, having something canonical to link to that explains this would be useful indeed.
Re:Bevy 0.10: data oriented game engine built in Rust by trhr on Monday March 06, 2023 @09:44PM (#35050901)
Rust's semver spec is very good, common-sense guidance that matches the level of risk most of us are comfortable with:

- Don't put 0.0.x in prod ever.

- Probably don't put 0.1.x in prod, either.

- Maybe put 0.40.x in prod. Pin to 0.40 if you do.

- Put 1.x.x in prod, because they're basically done with it.

I get upset when these conventions aren't followed and I'm using something expecting them to be.

Re:Bevy 0.10: data oriented game engine built in Rust by spoiler on Monday March 06, 2023 @02:20PM (#35046225)
FWIW, I've been tinkering with Bevy since like 0.6 I think, and don't remember many (if any?) patch breaking changes.

I did skip 0.7 since I remember upgrading from 0.6 to 0.8 directly, though.

The minor jumps are sometimes very small changes, sometimes giant ones (but alas, it's still a 0.x project, so I got not qualms)

Re:Bevy 0.10: data oriented game engine built in Rust by IceSentry on Monday March 06, 2023 @02:59PM (#35046758)
> I'm saying if they're breaking shit in patch release

You just assumed this, but this isn't true. Bevy uses semver like most of the rust ecosystem.

The warning is just telling people that the breaking changes will be frequent. It doesn't mean they will be in a patch release. I don't understand what's to be confused about here. Bevy never specified any custom release strategy because there isn't one, it's just semver like almost everything else in rust.

Re:Bevy 0.10: data oriented game engine built in Rust by pie_flavor on Monday March 06, 2023 @05:32PM (#35048709)
Rust has different rules. 0.x.y isn't compatible x-wise, but it is supposed to be compatible y-wise.