Re:I spent a week without IPv4 to understand IPv6 transition...
by throw0101c on Monday March 06, 2023 @01:02PM
(#35044846)
> With IPv4, it's very hit or miss […]
It's also probably impossible if you're with an ISP that does CG NAT.
Re:I spent a week without IPv4 to understand IPv6 transition...
by alyandon on Monday March 06, 2023 @03:13PM
(#35046929)
I've actually run into this helping a friend host a game server on their residential internet in a more rural part of Texas. They had to call their ISP and request a static IP address at an extra cost of something like $5/mo.
Re:I spent a week without IPv4 to understand IPv6 transition...
by philjohn on Monday March 06, 2023 @04:09PM
(#35047623)
At that point, would a cheap VPS not work instead?
Re:I spent a week without IPv4 to understand IPv6 transition...
by birdman3131 on Monday March 06, 2023 @04:55PM
(#35048237)
No. Game servers usually want high clock speed.
Re:I spent a week without IPv4 to understand IPv6 transition...
by op00to on Monday March 06, 2023 @05:08PM
(#35048423)
You’d just use the VPS as a proxy with a publicly accessible IP, and tunnel the connection back to your home. That would add latency that might be undesirable for a game, but maybe not.
Re:I spent a week without IPv4 to understand IPv6 transition...
by throitallaway on Monday March 06, 2023 @05:55PM
(#35048978)
Unless you're playing something like a turn based game, adding latency/hops is almost never desirable. Every multi-player game that I play is latency sensitive (and I don't play FPS games.)
Re:I spent a week without IPv4 to understand IPv6 transition...
by alyandon on Monday March 06, 2023 @05:38PM
(#35048777)
The server in this case was the PC version of ARK which nom nom noms all the CPU/RAM.
Re:I spent a week without IPv4 to understand IPv6 transition...
by birdman3131 on Tuesday March 07, 2023 @04:12PM
(#35061309)
Run a cluster of 12 Ark servers. Can confirm.
Re:I spent a week without IPv4 to understand IPv6 transition...
by ghshephard on Monday March 06, 2023 @08:25PM
(#35050289)
IPv6 Networks have Prefix Translation - but that's pretty mechanistic and not prone to the types of failures you see with PAT on IPv4.
Yes, and that's a very reasonable configuration.
But UDP hole punching (very widely used for VoIP, online gaming etc.) works orders of magnitude better with IPv6 than with IPv4, since there is no address and port translation to worry about.
With IPv4, it's very hit or miss, since it depends on both sides' NATs and also requires additional infrastructure (i.e. STUN discovery servers).