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Re:Ask HN: Is it a good idea to make a game where failing a ... by anigbrowl on Sunday March 05, 2023 @05:35PM (#35034905)
Journey is like this and . Also you can't die as such, you just keep experimenting until you find what works.
Re:Ask HN: Is it a good idea to make a game where failing a ... by inphovore on Sunday March 05, 2023 @05:24PM (#35034788)
After playing I Have No Tomatoes I’ve accepted there is room for a limitlessly playable game.
Re:Ask HN: Is it a good idea to make a game where failing a ... by 32gbsd on Sunday March 05, 2023 @05:12PM (#35034640)
No. Make whatever you want. It just might be good. I dont have examples off hand but alot of modern games are super easy. Worse yet some are never ending. So when you mesh easy and never ending the only thing left that you need is some kinda hook to keep the person playing.
Re:Ask HN: Is it a good idea to make a game where failing a ... by ninethirty on Sunday March 05, 2023 @07:10PM (#35035751)
You can't fail at "A Short Hike" or "Goose Game". Games without losing are great for young players like 5-year olds, who get frustrated when they can't time that jump just right.