Again, this is just my view of the industry, with a few data points here and there.
The gig in France didn't end well - I had to build an MVP of a video streaming service. It wasn't even a full-time job - it was part-time work - 4 hours per day. It ended after around 4 months.
It turned out that: - my everyday reports that I've sent wasn't read - they didn't test platform at any stage while I was developing it - they thought that if I received an HTML+CSS design from them it will be super easy to add missing features - they thought that HTML+CSS is like 80% of the work done :) - they were super not satisfied with result that they had after 4 months
And of course, it was just my fault :)
Another side not, which probably doesn't apply here, but in general: Work culture is different everywhere. Not better or worse, but just different and coming into a company with the wrong expectations and behavior is probably a recipe for disaster.
But there was really small progress. Managers talked with managers, and weeks and months passed, but there were no satisfying results.
Big bosses of the company wanted to figure out what is going on, so they started visiting their Paris investment. It turned out that developers in Paris start work around 10 am, they have lunch in the middle and they end work around 2, sometimes 3 pm if they stay late for their job :D
Maybe it's game dev specific thing there. I don't know. Story was described in book "Nie tylko Wiedźmin. Historia polskich gier komputerowych"