Re:HackerFM – An AI Generated HN Podcast Using the New ChatG...
by goosedragons on Thursday March 02, 2023 @06:39AM
(#34994579)
I don't think this is the case. They don't film animation cells anymore and the animation is done on a computer but for most shots they're not CG models. Even in the pre-HD era they've done a few shots where CG helped.
Re:HackerFM – An AI Generated HN Podcast Using the New ChatG...
by qwertox on Thursday March 02, 2023 @07:36AM
(#34994912)
I thought the same, but that specific scene, it wouldn't make sense to use 3D models only for those 5 seconds if all that was of importance in that shot was the point-like effect of the entire image. You need to see the video version of this to see that it is a 3D scene, the shading is just too perfect on them, specially Marge's dress, it looks like cloth animation.
I found the video: https://www.youtube.com/watch?v=nf6dp4k-gmc&t=167s
Last weekend I watched part of an episode and there was a scene where they walked towards "Place de la Pointillisme" [0]. The effect is clearly CGI and you can see how Homer and Marge are actually animated 3D models, so effectively all the "newer" shows (it was aired May 8, 2016) are computer animations with a very flat cel shader. Some argue that newer episodes aren't as good as old ones, but I'm not sure if this could be attributed to them not being hand drawn anymore. In any case, one could apply an XKCD-shader to make the lines a bit more human if the look doesn't appeal.
The Miyazaki video, I get it why he says what he says, but it's an issue with the students targeting the wrong audience. I could see their horrible graphics being a part of a horror movie or game, but that is a completely different world than Miyazaki's.
[0] https://simpsonswiki.com/wiki/File:Pointillism_Marge_and_Hom...