News for hackers. Stuff that matters.
Re:What's new in C# for Godot 4.0 by andix on Sunday February 26, 2023 @01:50PM (#34948160)
I don't see a lot of options how you should optimize that, besides using allocation free code. .NET (Core) did a lot of work into this direction for Kestrel HTTP server already (Span, ref structs). It's still a managed platform with a garbage collector, but I don't think games have such low-latency requirements, that can't be handled with the standard garbage collector. A few milliseconds are usually fine for games, even with 120Hz the time between two frames is still 8ms. And garbage collection can be suspended during critical phases.

There are no comments on this comment yet.