Re:What's new in C# for Godot 4.0
by llanowarelves on Sunday February 26, 2023 @10:05AM
(#34946075)
Hmm. Cocos Creator manages JavaScript/TypeScript ontop of their bespoke (ios:Obj-C++, Android: Java) + C++ native stack and they don't have that many engineering resources. Granted, they did have multiple breaking non-backwards compatible re-architecturings of their engine(s), along the way.
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Cocos is likely using actual JavaScript. When I used Unity's JS dialect (a very long time ago, to be fair) it was very much not traditional JS and was its own beast, so Unity likely was having to do a lot of work on it.