Re:SwissGL: Swiss Army Knife for WebGL2
by znah on Sunday February 26, 2023 @05:46AM
(#34944575)
I wanted to avoid (in some cases) a separate initialization phase and unify resource allocation with rendering (because requirements may change and require reallocation). Take GameOfLife example (https://github.com/google/swissgl/blob/main/demo/GameOfLife....). It only has 'frame()' function which transparently resizes textures when needed.
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