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Re:Dwarf Fortress Wins “Strategy/Simulation Game of the Year... by haolez on Friday February 24, 2023 @05:54PM (#34931349)
Dwarf Fortress is what a game would feel like if its rules, storytelling and lore details came from an advanced LLM :D
Re:Dwarf Fortress Wins “Strategy/Simulation Game of the Year... by compyman on Friday February 24, 2023 @06:13PM (#34931569)
I think this really underrates the 15 years of work that has gone into creating interlocking systems to generate geography, civilizations, people, artifacts, emotions, poetry, &c, &c. Especially because you can see, often, what specific historical events or personal events are impacting your dwarfs frame by frame.

So on the contrary I DF is an example of how creative & human generative algorithms can be, you can't get anything as rich as DF with LLMs (currently at least, I guess)

Re:Dwarf Fortress Wins “Strategy/Simulation Game of the Year... by haolez on Friday February 24, 2023 @07:12PM (#34932146)
I meant it as a compliment :)
Re:Dwarf Fortress Wins “Strategy/Simulation Game of the Year... by rozgo on Friday February 24, 2023 @06:03PM (#34931443)
That’s exactly right. We, just another games and simulation studio, are implementing LLMs in several games and engines. For dialog systems, hero journeys, behavior trees and techart pipelines. Most do not even expose a chatbot to the player, LLMs are also used for game systems to chatter among themselves.
Re:Dwarf Fortress Wins “Strategy/Simulation Game of the Year... by vlunkr on Friday February 24, 2023 @06:12PM (#34931552)
The challenge is making it fun. I'd compare it to procedural generation. There are some big success stories there, and lots of games where it just generates infinite bland content.
Re:Dwarf Fortress Wins “Strategy/Simulation Game of the Year... by thisoneworks on Friday February 24, 2023 @06:07PM (#34931489)
Who are "we"?