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Re:Eduard: Swiss-Style Relief Shading for Maps Using Machine... by detourdog on Friday February 24, 2023 @09:39AM (#34924902)
I don't think it is that ML is needed. I think the point is to use a very sophisticated/nuanced rendering system for topographical maps. Could be Blender is too big of dependency for what they have planned. This seemed like an above average use for ML of an HN submission to me.

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