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Re:Eduard: Swiss-Style Relief Shading for Maps Using Machine... by flohofwoe on Friday February 24, 2023 @03:19AM (#34922233)
This is a similar problem as automatic LOD computation for 3D game assets though, and that has been done for a long time without ML (but maybe ML may actually help there too, no idea).

I still find the 'human touch' argument a bit unconvincing for this type of problem.

Re:Eduard: Swiss-Style Relief Shading for Maps Using Machine... by orbital-decay on Friday February 24, 2023 @07:50AM (#34923946)
ML is absolutely being used in automatic LoD computation for far better results, as well as in other geometry transformations (with Unreal Engine introducing the generic "ML Deformer", for example).