Will you ask for donations? What happens if you announce you will work on something and take a bunch of donations in the first couple of months (enough to live off).
What happens if the donations then dry up and you run out of money so you can't continue to work on the program full time but it is not finished? Do you have to go into debt to repay the people who donated or do they have to take a gamble that your program will get finished and be good enough?
Or do you only start work when you have sufficient donations to finish development? What happens if you misjudge this?
My point isn't that this model can carry over unchanged to a different field; rather, all I maintain is that it is possible for a creative endeavor to be pushed largely by creators working for a salary rather than a royalty. I do not know enough about fields outside of programming to figure out exactly how it would work, but I see no reason it could not exist.
Open source dev tools are great because they are built by developers who understand what developers want and crucially they were built because they were needed i.e there was nothing commercial that did the job in the way they wanted.
How many developers know enough about developing image , video or audio editing software to do it well on their own? Most OSS solutions in this area are basically poor clones of commercial software. Also where will the money come from to fund them doing this full time?
I know as one example Ardour is developed full time and is quite a cool piece of OSS for sound editing but it's developed by one guy who can barely pay his bills from the donations, he probably makes what he would at burger king.
You would think that computer programmers would be able to design some awesome OSS games right? After all about 50% of my CS class joined the course because they wanted to make games and it's probably one of the most popular topics on any programming forum.
Well I can't really think of a single OSS game that has ever really impressed me and certainly none have become popular in the same way Half life or Skyrim has (by OSS game I mean a game that was developed under an OSS model, not something where the code was released by the developer 10 years later or something that is essentially an open source mod for a commercially developed game).
Slavery was abolished partly because there was enough technology to make it less necessary.
If we could automate human creativity then I suppose copyright would no longer be necessary.
Gosh I am behind the times.
I think "adapt or die" has the risk of killing a lot of good business models that have so far provided us with some great content/software etc.
I have yet to be provided with a good business model for content in a post copyright world that can be made to work for every type of content that we currently enjoy.