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Re:GPU Video acceleration in the Windows Subsystem for Linux... by andrewmcwatters on Tuesday February 14, 2023 @12:30AM (#34785772)
I mean that there is no vkCompileShader to OpenGl's glCompileShader. You must bring your own precompiled .spv.

This is what you'd most likely want in production anyway, but for my purposes, it's a missed API feature.

Re:GPU Video acceleration in the Windows Subsystem for Linux... by shmerl on Tuesday February 14, 2023 @12:41AM (#34785855)
Well, it has still to be compiled later into machine code. But how hard is it to compile GLSL into SPIR-V using an external compiler.