As a game producer, the editors and engines might work, but it's missing a lot of polish and it's kind of a frustrating experience.
I think you missed the first "As a game developer" part message of the comment you replied to, they are speaking about developing games, not playing them.
Platform compatibility is a quality, not quantity problem. If the one game someone wants to play most doesn't work, they're not going to switch.
People keep saying this but more and more people are using Linux and the Steam Deck sells very well. How could that be if what you are saying is true?
I used the word "switch" rather than "use" on purpose. Nobody with a steam deck is using it as their primary computer or gaming device. Nobody is going to at least until the biggest stuff out there runs on it
That hasn't been my experience. In recent times, I've always had one of these two things happen:
1. The game runs just as good or better on Linux than it does on Windows
2. The game can't be played at all on Linux, because of the DRM, anti-cheat, or anti-tamper