Move fast and break things has no place in aerospace nor aviation, just rolling whatever fancy new tech is there is not done for reasons. And this behavior made aviation as safe as it is today.
1) VR itself can lead to spatial disorientation and will introduce its own control issues.
2) A significant percentage of people (~1 in 4) cannot use VR without motion sickness. This is independent of #1. Modern VR (Oculus etc.) at first claimed to be better, but guess what, plenty of people still get sick. Sinus congestion can cause this even in those who are otherwise tolerant.
3) Position reporting of planes today is nowhere near accurate, reliable, or real-time enough to present a whole picture of runway ops. This is fixable with enough $$$...but who pays?
4) Even if these and other obstacles were cleared, I suspect the new "VR ops" procedures from the FAA would take years to be developed and approved, without some kind of urgent mandate.
My gut feeling is that we'll have automatic ground traffic control at major airports by the time the necessary systems are in place, and skip the goggled humans entirely.
ATC should be wearing VR goggles, visualizing approach and takeoff routing as it maps to flown with machines spotting the dangers similarly but differently from TCAS.