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Re:OpenTTD 13.0 Released by petepete on Monday February 06, 2023 @08:39AM (#34677106)
I think it's specifically the techniques you need to use to optimise depots that I find frustrating. Using double depots or staggering them on raised ground for maximum throughput.

It just feels like depots should be more like stations - I think it'd add loads to the game. Being able to build big roro depots near main lines or have smaller terminus ones with many bays for lower traffic routes.

Edit: here's a 2007 thread on the forums covering the idea https://www.tt-forums.net/viewtopic.php?t=30346

Re:OpenTTD 13.0 Released by kamnet on Tuesday February 07, 2023 @02:56AM (#34689989)
If you play with the JGR Patch Pack, there is a patch for drive-thru depots, which lets you place depots back-to-back, with each end open, and a train will drive in one side, service, and then drive out the other. It looks a little janky with the default depot graphics, but if you use a track set with full-tile depots, it looks wonderfully accurate, and you can make them as many tiles long as you need.
Re:OpenTTD 13.0 Released by petepete on Tuesday February 07, 2023 @05:54AM (#34691162)
Oooh thanks for the tip. I'll definitely investigate!