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Re:OpenTTD 13.0 Released by Ralfp on Monday February 06, 2023 @06:01AM (#34675809)

    These sort of projects tend to be pretty large and also fairly binary: either it's complete, useful, and playable, or it's not (yet) complete and it's unplayable and useless. There's a bit of grey area, but a lot less than many other projects.
Kinda hard disagree there, I guess. I’m following both Dethrace which is source port of Carmageddon, and OpenGothic2 which is source port of Gothic 2. And both of those projects were massive fun to play before even reaching feature parity. You just need to get your project to the point where game can be completed and there is no crash every 5 minutes.
Re:OpenTTD 13.0 Released by arp242 on Monday February 06, 2023 @07:55AM (#34676622)
"Full feature parity" is probably a bit too much, yeah, but to get to a "game can be completed" stage often requires a lot of effort, and it's hard (not impossible, just hard) to attract a community before you get to this stage.

Getting to this stage is often the biggest hurdle for these projects, not the lack of free resources.