Re:De-Bloated Windows 11 Build Runs on 2GB of RAM
by phkahler on Sunday February 05, 2023 @08:57AM
(#34664915)
>> Let’s start with HDR. That requires the content that’s being rendered to have higher bit depth. Not all of this is stored in GPU memory at once, a lot is stored in system RAM and shuffled in and out.
HDR can still fit in 32bit pixels. At 4k X 2k we have 8 megapixels or 32MB frame buffer. With triple buffering that's still under 100MB. Video games have been doing all sorts of animation for decades. It's not a lot of code and a modern CPU can actually composite a desktop in software pretty well. We use the GPU for speed, but that doesn't have to mean more memory.
The difference between 2000 and 2023 is the quantity of data to move and like I said, that about 100MB
HDR can still fit in 32bit pixels. At 4k X 2k we have 8 megapixels or 32MB frame buffer. With triple buffering that's still under 100MB. Video games have been doing all sorts of animation for decades. It's not a lot of code and a modern CPU can actually composite a desktop in software pretty well. We use the GPU for speed, but that doesn't have to mean more memory.
The difference between 2000 and 2023 is the quantity of data to move and like I said, that about 100MB