News for hackers. Stuff that matters.
Re:Fighting games use delay-based and rollback netcode by andrewmcwatters on Friday January 27, 2023 @11:21AM (#34547745)
No, it isn't. You're talking about a player-controlled object. But you're describing "leading the shot," which occurs when other objects teleport, which doesn't happen with lag compensation.

There are no comments on this comment yet.