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Re:Imitating Human Behaviour with Diffusion Models by delusional on Thursday January 26, 2023 @11:36AM (#34534006)
I think there's more to it than time constraints. Of course the efficiency of the method is a big concern, but we also have to remember that games are primarily experiences. In a lot of the games I play, stuff like stealth games, rougue-lites, and DotA, the simple and predictable behavior the current models is required for the game to work. The models HAVE to be stupid to make the game work.

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