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Re:Imitating Human Behaviour with Diffusion Models by PedroBatista on Thursday January 26, 2023 @08:02AM (#34531117)
Is this realistically useful outside of games?

The moment we need to express all this AI in the real world all we have is some clunky pieces of metal joined together with electric motors like a 50s Sci-Fi movie that costs multiple thousands of dollars.

Right now the "brain" looks like the Star-Trek age but the body is stuck in the 19th century.

Having said that, I would probably freak out if I saw some bot casually strolling down the street.

Re:Imitating Human Behaviour with Diffusion Models by actionfromafar on Thursday January 26, 2023 @08:22AM (#34531299)
The "brain" is good enough for a Star-Trek sound stage but not enough for a Star-Trek real life. It's a big phrase book.
Re:Imitating Human Behaviour with Diffusion Models by fudged71 on Thursday January 26, 2023 @12:36PM (#34535211)
Simulating human behavior is useful in a ton of areas, think of economic and sociology research as a first step before real world studies
Re:Imitating Human Behaviour with Diffusion Models by simne on Saturday January 28, 2023 @11:50AM (#34559117)
> Is this realistically useful outside of games?

Really, nowhere.

In most cases, human behavior very simple, just question of taste, nothing rational.

Rational behavior appear, when high stakes on board. For most humans, borderline , where become rational, somewhere between one and 10 his salaries.