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Re:Imitating Human Behaviour with Diffusion Models by f_devd on Thursday January 26, 2023 @07:10AM (#34530718)
Certainly is a possible outcome although there are a few problems with the current paper as I see it:

* Quite slow to execute (somewhat inherit to diffusion models)

* Requires a lot of human data which increases dev time, since it needs to be done near the end of gamedev to get a consistent enviroment

* The current paper doesn't consider previous observations (I can't find the reference so I could be wrong)

I believe issue 1 & 3 can be overcome quite easily with changes in model architecture, and 2 can probably be overcome with RLHF to pretrain on self-play and fine-tune on human input.

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