Another example was the "LCD" display at the top of iTunes, depicted as having a transparent cover over it with a sheen and highlights. Unbeknownst to most users (I suspect), some of the labels in that display were actually clickable controls. WTF? I've owned numerous audio components with displays behind clear plastic windows, and I've never tried to poke at one with my finger.
I think mid-'90s GUIs hit the right combination of graphical (not photographical) with universal visual cues. Buttons had only three or four monochrome shades, but had beveled edges whose shadows inverted when the button was "depressed."
I'm glad to see some backlash against the lazy obscurity of "flat UI," and a return to some proper demarcation of controls.
They really didn't need to change it. It's now just 4 coloured bubbles, which symbolises...what? I always thought it was just so...random. It's the most irreverent icon of the iOS home screen since iOS7.
Oddly, Game Center is missing from my phone, so I'll take your word that the new icon sucks. I like to scorn the Photos icon: a multicolored Spirograph. Why?
You could easily manipulate the scroll bars in Aqua, which is a useful feature that has been lost in recent updates.
And it was just plain fun and relatable, while flat UIs are more corporate and functional.
Flat reminds me of 1950s/mid century corporate design - inoffensive, but claustrophobic.