Re:Fighting games use delay-based and rollback netcode
by CyberDildonics on Monday January 23, 2023 @08:47AM
(#34488650)
Forget 'netcode' - that came from people who don't know about game development. A good networked game will be made to work well at a foundation level. There is no such thing as 'netcode'. It isn't like a shader that has it's own language and is sectioned off from the rest of the program.
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