News for hackers. Stuff that matters.
Re:Fighting games use delay-based and rollback netcode by hyperhopper on Sunday January 22, 2023 @04:21PM (#34482370)
No, the first major game to use it and push it was Skullgirls.

An exemplary example of how to make a great game. Unfortunately it has been though a series of unfortunate events and never gets the recognition it deserves

Re:Fighting games use delay-based and rollback netcode by bskrobisz on Sunday January 22, 2023 @05:09PM (#34482758)
"Series of unfortunate events" is an understatement, but I would say it gets due recognition--it's an indie game over a decade old and still earns its slot at major fighting game tournaments and (after said events' hopeful end) still has support from developers and community alike.