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Re:Negative-Weight Single-Source Shortest Paths in Near-Line... by vsskanth on Sunday January 22, 2023 @01:21PM (#34480449)
Not very knowledgeable but are there any implications for path planning for self driving cars ?
Re:Negative-Weight Single-Source Shortest Paths in Near-Line... by repsilat on Sunday January 22, 2023 @01:42PM (#34480720)
For path finding heuristic methods give "sub-linear" time usually (if you have a pre-processed unchanging network with random access and amortize its construction over many queries). A-star is the old school one, but folks use fancier methods today. In a server farm linear time is too slow, basically.

Interestingly, on a vehicle just doing Dijkstra's for within-city pathfinding is probably fine though if you've optimised the constant factors down. Likely no negative costs.

Re:Negative-Weight Single-Source Shortest Paths in Near-Line... by throw827474737 on Sunday January 22, 2023 @01:45PM (#34480771)
None, very irrelevant and where it applies very minor problem vs all the others ;)
Re:Negative-Weight Single-Source Shortest Paths in Near-Line... by extropy on Sunday January 22, 2023 @01:57PM (#34480943)
For most use cases shortest path is super simple and fast problem on modern PCs. So might be useful on extra large synthetic networks. Neural nets?, Trading logs?, Image processing?

Also negative weights are rare in real life applications. And def not in what you would consider normal path planning.