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Re:Looking for the best Chess960 starting position by Waterluvian on Sunday January 22, 2023 @06:05AM (#34476214)
Something I find fascinating is how a game can have a… I dunno… “Viability Curve” that isn’t just a line.

For example, my kids rarely draw in Tic Tac Toe. At their skill level, it’s a very winnable game and therefore fun game and therefore viable game. But it’s not even a viable game for two adults who have studied it for a bit. All draws all the time.

Less expert players of chess also don’t draw often. The game is sufficiently complex where practiced adults still win and lose a lot.

But then you get to grand masters and draws become common. The game, as designed, seemingly becomes less “viable.”

But I’m curious if there’s a U-shaped game out there: viable for beginners, viable for experts, tedious for intermediates.

Re:Looking for the best Chess960 starting position by hapidjus on Sunday January 22, 2023 @06:47AM (#34476463)
Backgammon perhaps
Re:Looking for the best Chess960 starting position by adenozine on Sunday January 22, 2023 @07:04AM (#34476548)
Poker definitely seems to fit the bill here. There’s a lot of half decent players who never seem to stay up for long or for very much.

Might have less to do with the game and more to do with play style and discipline, though.

Re:Looking for the best Chess960 starting position by ralfd on Sunday January 22, 2023 @07:46AM (#34476850)
> But then you get to grand masters and draws become common. The game, as designed, seemingly becomes less “viable.”

This is why Blizz/Rapid got popular in the chess world.

Btw: Magnus Carlsen has a life time win rate of 42%, draw rate 42% and losses at 15%

https://www.365chess.com/players/Magnus_Carlsen

Re:Looking for the best Chess960 starting position by ipv4dhcp on Sunday January 22, 2023 @09:36AM (#34477744)
magic the gathering? or perhaps really most trading card 'games'.
Re:Looking for the best Chess960 starting position by atdrummond on Sunday January 22, 2023 @09:46AM (#34477828)
I’d say many “grind” games today, such as Valorant, League of Legends, etc fit that U-shape as described. You get hooked with a fun game in the early weeks, then become addicted - while no longer enjoying the game nearly as much - as you futilely attempt to reach the upper echelons, where fame and glory (supposedly) await you.