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Re:Godot for AA/AAA game development – What's missing? by light_hue_1 on Monday January 16, 2023 @02:02PM (#34404218)
> This is a bit of a red flag if one of their goals is for the engine to be used on AAA games.

As much of a red flag as say Unreal? Who also dumped both Bullet and PhysX.

The solution where you can plug your own engine in is perfect. None of the physics engines are good enough for all games as all engines have discovered. Better to have something simple and in house for 80% of games who need only the basics and then let you bring your own engine.

Unreal by the way doesn't even let you do that anymore. PhysX support is being removed entirely in 5.

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