Re:Godot for AA/AAA game development – What's missing?
by LanceH on Monday January 16, 2023 @01:40PM
(#34403988)
I get where you're coming from, and there is always a certain hackiness to game code it seems.
But I've embraced godot for 2D games and it has been wonderful. I get more code reuse out of the node system than I ever got out of class hierarchies elsewhere. I find myself with the time to set up a lot more test scenarios where I can play two things side by side to find the better feel -- rather than just getting one to work at all.
Yes, that's all subjective and might just be me getting better at game development, but I was immediately productive in Godot, and I haven't run into a roadblock for what I happen to be doing. I imagine there may be a game type, or otherwise simple technique that is nearly impossible in godot, but simple elsewhere; that's true of every game engine it seems.
But I've embraced godot for 2D games and it has been wonderful. I get more code reuse out of the node system than I ever got out of class hierarchies elsewhere. I find myself with the time to set up a lot more test scenarios where I can play two things side by side to find the better feel -- rather than just getting one to work at all.
Yes, that's all subjective and might just be me getting better at game development, but I was immediately productive in Godot, and I haven't run into a roadblock for what I happen to be doing. I imagine there may be a game type, or otherwise simple technique that is nearly impossible in godot, but simple elsewhere; that's true of every game engine it seems.