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Re:Godot for AA/AAA game development – What's missing? by tpxl on Monday January 16, 2023 @12:17PM (#34402878)
Not really. There are whole genres where physics isn't really a thing (RTS, card games, turn based strategies). Even where there are physics, they don't need to be complex, just fast. Most fps games, for example Fortnite, don't really use complex physics stuff like joints, and most don't even have fast moving objects.

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