Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by lithander on Monday January 16, 2023 @08:19AM
(#34400315)
An RTS we developed just recently (Iron Harvest) is still based on the same basic principle. But instead of peer to peer we use a "smart" proxy server that receives the commands of all clients and sends the entire sequence back to the client. That way if one client has a high ping the other players latency isn't affected.
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