Re:Google announces update to unlock Stadia controllers to w...
by tdeck on Sunday January 15, 2023 @04:10PM
(#34393441)
Stadia required custom development work from game developers, my guess is that getting them on board was at least as challenging as getting consumers. It's a risk to tell developers "we're already thinking of how to kill this platform that you're investing in".
Re:Google announces update to unlock Stadia controllers to w...
by bingobob on Sunday January 15, 2023 @06:55PM
(#34395020)
Microsoft acquisition of Bethesda was the nail for stadia as they supported Stadia from the beginning.
Re:Google announces update to unlock Stadia controllers to w...
by redonyo on Sunday January 15, 2023 @05:06PM
(#34394082)
It's problematic for a company if they have to announce their EOL plans on product announcement to get interest from customers. Might as well not exist as a company at that point
Re:Google announces update to unlock Stadia controllers to w...
by fphhotchips on Sunday January 15, 2023 @05:19PM
(#34394217)
It's bad, but I'm not sure it's that bad. In B2B land, loads of contracts have a code-in-escrow clause just in case key people die or the company goes under. One of the key attractions of Open Source is that if the people building it die or don't want to support the tool anymore, you can keep going yourself.
This would not be that different, right?
Re:Google announces update to unlock Stadia controllers to w...
by rvnx on Sunday January 15, 2023 @05:47PM
(#34394484)
What's going to happen to all software updates and remote services if Tesla goes bankrupt ?
Re:Google announces update to unlock Stadia controllers to w...
by labster on Sunday January 15, 2023 @06:03PM
(#34394624)
Presumably whichever auto manufacturer buys Tesla will issue an update to make your dashboard display a Ford logo (e.g.).
Re:Google announces update to unlock Stadia controllers to w...
by waboremo on Sunday January 15, 2023 @05:49PM
(#34394503)
It's problematic for a company to have EOL plans not because people will assume they will go out of business, but because they might not be able to actually adhere to those EOL plans resulting in a much larger mess than what would have happened if they stayed silent.
I'm not sure if their strategy ever changed along the way, but when Stadia was first announced, it was a purely cloud gaming platform where you still needed to buy a license for every game. Not knowing what would happen to my purchased games was the main thing keeping me from trying Stadia - I'd have been happy to use it if it was a Netflix / Xbox Game Pass style service where you pay a flat monthly rate for access to a library, or if it was clear that any games you bought would be refunded if the service suddenly shut down.
As it was though, it seemed as though you could drop a ton of money on Stadia games, and Google might pull the plug the very next day, and you lose everything you just purchased. That worry was the deciding factor for me to never give Stadia a go.