Re:What the hell is Forth? (2019)
by harryvederci on Saturday January 14, 2023 @10:15AM
(#34380907)
I really enjoyed reading your Forth related blog posts, that's why I shared this one on HN. Thanks for writing them!
I also liked these:
The coolest application of the Forth philosophy in that project was actually building tools that integrate directly with the engine, imo. I built a map and tile editor directly into the game for quickly iterating on art and level design, and at one point even added a slide presentation engine for giving talks with that had live demos integrated directly into slides. The eureka moment was when I added map editing and realized that I didn't need to write a fancy GUI just for saving and loading maps, because I had a live Forth console running over the serial port. As soon as I'd written the save/load routines they were immediately, directly usable.
Death Road to Canada is another game I'm aware of that is written in Forth, for more modern platforms.