Re:Analog Chess – pieces are not constrained to a grid
by ehulinsky on Saturday January 14, 2023 @02:03AM
(#34377970)
Yeah, I basically tried to get as close to the normal moves as possible while also keeping it simple. Also all of the pieces in Analog Chess are so overpowered I think it's ok that the knight is buffed a little bit.
This also makes sense when you put any given piece in the middle of an empty board and plot all of its potential moves— for every piece but the knight, "joining up" their possible landing sites gives continuous distances from the starting point, but if you join up a knight's landing sites, you get a circle of r=√5.
So in short, I agree with the OP's decision on how to handle knights.