Re:Analog Chess – pieces are not constrained to a grid
by hgsgm on Friday January 13, 2023 @01:30PM
(#34371879)
It's because chess was invented by programmers, and stalemate means "the game is broken because there are no legal moves so it's impossible to continue", so we call it a draw.
Re:Analog Chess – pieces are not constrained to a grid
by a_cardboard_box on Friday January 13, 2023 @01:52PM
(#34372177)
You can also tell it's made by programmers because of the en passant "feature", which clearly only exists due to the programmers' incomplete implementation of the 2-square first move.
Re:Analog Chess – pieces are not constrained to a grid
by barakm on Saturday January 14, 2023 @02:33AM
(#34378120)
Your post and air quotes for “feature” are hella snide. In chess code, en passant is an edge case that takes a lot of code to cover, and not just some bug due to incompleteness.
Check yourself before you wreck yourself. And yes, check pun intended.
Re:Analog Chess – pieces are not constrained to a grid
by pbhjpbhj on Friday January 13, 2023 @03:25PM
(#34373399)
Maybe if you think of it in terms of the opposition falling to put you in check despite you only having a king left? Your army chased the opposing king to the forest but failed to defeat him, be gets to live out his days as a hermit. You are denied 'satisfaction'.
?
In my family, against my children, it's a running joke that I'll almost always fail to win, and stalemate them.
So I've always found it very bizarre that if it's a player's move, but any possible move would put their own king in check, then it is a draw (rather than a loss).
This leads to a situation where one side can have almost no pieces left, perhaps only the king, but still somehow draw since the king can't move anywhere where it wouldn't be captured.
I imagine a king all by himself peeping his head out out for a place to move, but everywhere is covered by snipers, so, since he can't move anywhere without getting captured, despite being overwhelmed by enemy forces he yells out a la monte Python "So we'll call it a draw then!"