Re:Show HN: Kandria, an action RPG made in Common Lisp is no...
by int_19h on Wednesday January 11, 2023 @06:47PM
(#34346802)
I always wondered if CLOS multimethods would be particularly useful in gamedev - it feels like it would be most natural to model arbitrary and unpredictable interactions between many different entities. How common is multiple dispatch in practice in your codebase?
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